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How to Make a Turn-Based RPG Game in Phaser – Part 2

In the last tutorial, we created the BattleState for our turn-based RPG. Now, we are going to create a WorldState were the player can explore and eventually find enemies. In addition, we will improve...

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From Guitar Teacher to Game Developer and Online Instructor – Game in the...

From guitar teacher to game developer and online instructor. Ben Kane Johns believes the journey of the learner is to be enjoyed. While you are making progress with programming and making your first...

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Unity 3D First and Third Person View Tutorial

Now that we have gone through the fundamentals of 3D development with Unity3D, we can now cover the basics. The basics will cover first person view, third person view, and collision detection. As usual...

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How to Make a Turn-Based RPG Game in Phaser – Part 3

In the last tutorial we added a WorldState where the player can navigate and linked it with the BattleState created in the first tutorial. Now, we are going to improve our BattleState, to include the...

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How to use Pathfinding in Phaser

Suppose you’re building a strategy game. The game will have player and enemy units which navigate through a map full of obstacles. While the player units will be controlled by clicking on the map...

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A Deeper look into the Camera in Unity3D

A Deeper look into the Camera in Unity3D Project files are located here What we will discuss today: Today we are going to take a step back and focus on one of the most important components within...

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How to Use State Machines to Control Behavior and Animations in Phaser

Suppose you’re building a platformer game, where the hero can walk, jump and attack. The hero can jump while standing or walking, but he can’t attack while jumping or walking. Also, the player can not...

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How to Script a 2D Tile Map in Unity3D

Prologue: The Back Story A little while ago, a friend and mentor and I were talking about the tutorials I write for this site. I was talking about how I feel I should write a tutorial that deals more...

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How to Procedurally Generate a Dungeon in Phaser – Part 1

Some games have a fixed number of levels created by a level designer. This way, the designer can create the levels so as to provide the desired gameplay experience to the player. However, it reduces...

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How to Build a 3D Algorithms with Unity3D

Project download is located here. This week, we will again talk about algorithms with Unity3D. The main focus will be to take a main idea and build it. We will start with breaking the concept down into...

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How to Procedurally Generate a Dungeon in Phaser – Part 2

In the previous tutorial we procedurally generated a dungeon with multiple rooms, allowing our hero to navigate through it. In this tutorial, we are going to populate those rooms with obstacles,...

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How to Create a Game HUD Plugin in Phaser

In a game, the heads-up display (HUD) is how game information is visually showed to the player, providing a feedback from the game. Usually, it provides information about player stats like health,...

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The Ultimate Unity 5 Game Development Course

Game development is an exciting, challanging, highly dynamic area to work in. You have keep your skills in top shape by knowing the latest tools and programs available. Unity 5 is a must have in your...

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How to Use Phaser Signals to Save Game Statistics

Sometimes in a game you want to be aware of events that occur in your game the whole time, wether it would be to save game statistics or to build an achievement system. For example, your game may need...

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How to make a game in Unity3D – Part 1

Today, we will finally start developing a game using everything we have learned in Unity3D. I have thought long and hard about how we should go about doing this and have decided to do the proper route....

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How to make a game in Unity3D – Part 2

Fractal artwork used under the GPL 3.0 License from http://opengameart.org/content/fractal-alien-landscape-pack Download link for complete project Link here. Learn online to create Unity games The...

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Student Success: Crossy Colours Creator Kristan Halls

Below we catch up with Crossy Colours Creator Kristan Halls to talk about his application and how  The Complete Mobile Game Development Course helped him release his first game, Crossy Colours. What...

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Student Success: YellowSidd Creator Daniel Danielecki

Below we catch up with YellowSidd Creator Daniel Danielecki to talk about his Mario style platformer game, YellowSidd. What tools and technologies did you use to create YellowSidd? I used HTML 5 and...

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Adobe Illustrator for Mobile Game Art – A Beginners Guide

You want to create game art for video games, but Adobe Illustrator looks so overwhelming. You have looked at other vector drawing apps and they aren’t much easier to understand. This course cuts...

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How to Integrate Phaser Games with Ionic apps

Ionic is a fantastic framework that lets you build great user interfaces for mobile applications. Phaser is a fantastic framework that lets you create stunning HTML5 games. Why decide between a great...

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