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Platformer Tutorial with Phaser and Tiled – Part 2

In my last tutorial, we built a platformer game using Phaser and Tiled. In the following two tutorials we will add content to this game, making it more complete. In this tutorial, the following content...

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Phaser Texture Atlas Tutorial – How to Make Awesome Sprites From Scratch

There are plenty of sites where you can find free images for your games, but sometimes it can be difficult to find exactly what you’re looking for. What if you could create your own Phaser game images...

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Platformer Tutorial with Phaser and Tiled – Part 3

Until my last platformer tutorial, we created a simple platformer game with some nice content, however there are still some things to add before making it playable. In this tutorial, we will add the...

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Super Charge your Phaser Games with Premium Plugins

Did you know that here are premium plugins available for the Phaser framework? They all come with excellent documentation, examples and support from the developers behind this awesome framework. These...

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How to Make a Fruit Ninja Game in Phaser – Part 1

Fruit Ninja is a game where you have to cut fruits by swiping your cellphone screen while avoiding cutting bombs. In this tutorial, we will build a Fruit Ninja game using Phaser. To read this tutorial,...

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How to Make a Fruit Ninja Game in Phaser – Part 2

In Part 1 of the Fruit Ninja tutorial we started creating a Fruit Ninja game. In our game we already have fruits and bombs, which we can cut. If you cut a fruit, you increase your score, which is shown...

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How to Make a Fruit Ninja Game in Phaser – Part 3

In my last two tutorials we created a Fruit Ninja game and added some content to it. In this last tutorial, we will add a new game mode. This will imply in adding a title screen, refactoring part of...

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How to Make a Bomberman Game in Phaser – Part 1

In this tutorial we will start building a Bomberman game. We will add the basic structure in this tutorial and keep adding content in the following tutorials. In this tutorial, I will cover the...

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How to Make a Bomberman Game in Phaser – Part 2

In the last tutorial we created the basic structure for a Bomberman game. In this tutorial we’re going to add some more content to it and make it more fun to play, with a winning condition. In this...

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How to Get Started with Unity3D – Ultimate Beginners Guide

Unity3D is a game development engine originally designed with 3D game making in mind, however, it is also very possible and easy to create 2D games and standard applications using this engine. In this...

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Understanding 2D Animations in Unity3D

Welcome to another exciting tutorial on Unity3D. Today’s lesson will focus on animations within Unity3D. Since animations occur not only in 2D games but 3D games as well, Ive decided to break this up...

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The Complete Guide to Debugging Phaser Games

Game development is hard work. Just like any form of software development there are going to be bugs in the code. Debugging games can be especially challenging due to their fast paced real time nature....

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How to Make a Bomberman Game in Phaser – Part 3

In the last tutorial, we added content to our Bomberman game, such as lives, items and more levels. In this tutorial, we will make it multiplayer, by adding a second player. We will also add a battle...

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Free Construct2 Ebook

We are happy to announce the release of Level Zero, an awesome Construct2 ebook created by Ankur Prasad and Allen Wu and aimed at complete beginners. This free Construct2 ebook covers the creation of 5...

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Student Success: Dodger the Unicorn Creator Jeremiah Jenkins

It’s almost one o’clock and after being delegated the responsibility of checking out student developments I have spent a good portion of my afternoon playing Dodger the Unicorn. Akin to its brothers...

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Fundamentals of 3D Development with Unity3D

Today, we will start the deep dive into what most programmers see as the holy grail of game development, 3D games. Unity3D makes it so much simpler than the days of old. You don’t have to build your...

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Student Success: Interview with PAWs Creator Costin Mirica

With four years of web development under his belt and some basic Photoshop knowledge, Costin Mirica decided to broaden his technology skills and learn how to build a mobile app through the Complete...

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How Zenva is supporting the Hour of Code initiative

With an International wingspan of 180 Countries, Hour of Code is a Global Movement that aims to break down the complexities of Computer Science through a series of one hour tutorials. Developed as an...

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How to Make a Turn-Based RPG Game in Phaser – Part 1

In this tutorial series, we will create a turn-based RPG game, such as the Final Fantasy series. First, we will create the battle state for our game. Then we will create a state for the world, which...

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30 Day Amazon Challenge Top Picks

In 2015 Zenva paired up with Amazon to create the ’30 Day App Challenge’ where Zenva students could create and submit their own Amazon applications. Successful applications would then have their...

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