An Introduction to Teleportation in VR
One of the challenges of virtual reality is locomotion. In room-scale VR users can walk around, but limited space is a problem. Mobile VR users with only three degrees of freedom have to rely on head...
View ArticleTeleportation in VR with Unity – Oculus Go and GearVR Tutorial
One of the challenges of virtual reality is locomotion. In room-scale VR users can walk around, but limited space is a problem. Mobile VR users with only three degrees of freedom have to rely on head...
View ArticleHow to Build a Complete 2D Platformer in Unity
Introduction Since the release of Unity 2017.1 in the summer of 2017, Unity Technologies has made making 2D games incredibly easy and fast. In this tutorial, we will create a fully-featured 2D...
View ArticleA Guide to Using the Facebook Instant Games Plugin for Phaser 3 – Part 1
Phaser is a fantastic HTML5 game framework that works on both desktop and mobile web browsers. Not only this, it is constantly getting updates and new features. One of the newer features is native...
View ArticleUnderstanding Procedural Dungeon Generation in Unity
There are two ways of building dungeons in your game. The first one is to manually create the dungeon rooms and connect them through the dungeon. The advantage of doing this is that you can manually...
View ArticleHow to Create a Hyper Casual Game for Android in Unity- Part 2
Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed...
View ArticleWeb Class: An Overview of Unity and C# Programming Basics
Transcript Part 1 – The transfer component allows you to specify a game objects position, rotation, and scale. We’ve looked at how to position objects. Something that was missing that needed to be...
View ArticleCreating a 3D Smash Game in Unity – Part 1
Introduction If you’ve ever had a look at the mobile games that are currently ranked at the top of the app store, you might find one called Smash Hit. The basic idea of the game is that the camera is...
View ArticleWeb Class: Using Python for game development with Pygame
Transcript Part 1 Hello and welcome to the course. My name is Pablo Farias Navarro. I’m the founder of Zenva. In this course, you’ll learn how to code in Python by creating this simple game using a...
View ArticleHow to Create A Hyper Casual Game for Android in Unity – Part 3
Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have...
View ArticleWeb Class: How to Pool Objects in Unity
Transcript Part 1 Even though we worried about making the bullets not last forever, so they’re not going to use very important space in memory, there is something else we have to worry about. Every...
View ArticleUsing Objective Indicators to Enhance Your Unity Project – Part 2
Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library,...
View ArticleWeb Class: Setting up and customizing an FPS Controller Character in Unity
Transcript Part 1 Hello, everyone. This is Glauco Pires, for Mammoth Interactive, and welcome to the First Person Shooter tutorial in Unity. So to begin, we have to open the Unity software and click...
View ArticleIntel Features our Founder and Learning Community
Zenva’s Founder Pablo Farias Navarro was recognized by Intel as an Innovator of Tomorrow. In this interview, hear as he shares his story, and how Zenva was inspired by his dream to make learning to...
View ArticleUsing Unity’s Scriptable Object System: Pizzaria Project – Part 1
Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small project consisting mainly of UI...
View ArticleWeb Class: Unity FPS Shooting – Design and Implementation
Transcript Part 1 Whenever you change your scene by adding new game objects by dragging and dropping prefabs here, you have to save it. If you look right now at the Hierarchy, it basically says...
View ArticleCreating a 3D Smash Game in Unity – Part 2
Introduction Benjamin Franklin once said, “the best video games that I have ever made were the ones where I persisted and didn’t give up.”* Whether or not Benjamin Franklin actually said this, he is...
View ArticleWeb Class: Creating Inventory and Crafting Systems in Unity
Transcript Part 1 Hey, guys. My name is Austin Gregory. And in this course I’m going to teach you how to create an inventory and a crafting system. The inventory’s going to be your typical grid-based,...
View ArticleUsing Unity’s Scriptable Object System – Pizzaria Project – Part 2
Part 2: Finishing up the Dialogue Controller, using Scriptable Objects to hold the dialogue data, and setting up camera functionality. This is the second part of the tutorial series where we use...
View ArticleWeb Class: Game Character Customization with Unity Multipurpose Avatar tool
Transcript Part 1 Hey guys. My name is Austin Gregory, and in this course, I’m going to teach you how to create a cool little custom character creator like you see here based on the UMA tool on the...
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