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The Best Godot 4 Tutorials – Complete Game Dev Guide

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Godot 4 is the newest major update for the Godot game engine. In January 2018, Godot 3 was released which introduced many new features such as a new rendering engine and improved asset pipelines. With the official release of Godot 4 in 2023, similar major advancements have come about that are sure to improve game development for users!

In this article, we’ll discuss some of the newest features for Godot 4 – and then show you where you can start learning!

Let’s dive in!

Vulkan Rendering Engine

One of the major features for Godot 4 is the Vulkan rendering engine. It was introduced to the master branch of the engine back in February 2020, although OpenGL ES 3.0 is still supported. Godot 4 features full implementation of the Vulkan engine. So why make the change? Godot 3 is using OpenGL – which is supported on many platforms. But, as tech is moving forward, compatibility becomes much less of an issue using the Vulkain engine. Vulkan is also much more “lower-level” than OpenGL, allowing it to perform better and faster.

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Core Engine Improvements

Godot 4 also features some major updates to the core of the engine. With an update like this, it’s given the developers an opportunity to make these much-needed changes. Here’s a few things that were changed:

  • Support for multiple windows
  • General cleanup of the API
  • Renaming of nodes and servers

Godot multiple windows.

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New Lightmapper

Godot’s new lightmapper for 4 is so much of an improvement, that the devs are going to back-port it to Godot 3 as well. Lightmapping is pre-calculating the light for a game scene. This provides the benefit of having realistic lighting at a low computational cost. Here’s how the new lightmapper improves upon the older one while also making the experience easier for you as a developer.

  • GPU based – allowing for faster bake times
  • Easy to use – minimal number of parameters
  • Lightprobes
  • Automatic UV unwrapping

Other Improvement

While the three mentioned above are our favorite improvements, there have been a lot of other features and improvements added to the platform. These include:

  • Improved 2D tools and rendering
  • Shader and visual effects enhancements
  • Tweaks to both GDScript and C# for Godot
  • Overhauled physics
  • Stabilized networking for multiplayer games
  • Better animation tools and performance

Godot’s video below will help summarize everything with the release for your convenience as well (if you want to hear it from the horse’s own mouth, so to speak.

Summary of Godot 4’s Release

To sum it all up, the aim of Godot 4 is not necessarily to introduce a large number of new features, but to improve upon the rendering and engine performance in order to bring it up to the same level as other game engines out there.

However, the importance of a performant engine cannot be overstated – and puts Godot well in the arena to compete with engines such as Unity and Unreal Engine. Regardless, we hope this has excited you for this new release. Now is a fantastic time to learn a new tool if you’re in the market for one, or to re-familiarize yourself with Godot if you thought you knew everything about the engine already!

Without further ado, below we’ve put out our favorite tutorials for Godot 4 (along with some extra resources to speed up your learning process! Good luck, and we can’t wait to see your future Godot game projects!

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Best Tutorials and Resources for Godot 4

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